Our Black Jack game is composed of a dealer and a player.
The dealer has 6 decks of cards, all mixed together.
Before the dealer starts dealing the cards, the player chooses the amount he wants to bet by double clicking on the chips pile, varying from £1, £5, £10, £25, £50, £100 to £500, in order to place his bets. After placing his bet(s) the player must press the “PLAY” button.
As soon as the dealer starts dealing the cards the player cannot change his bets anymore.
Different buttons will light up according to the different possibilities and in order to facilitate the game play. For example, if it is possible to split the cards into two piles, the button “SPLIT” will appear allowing the player to play with two separate hands.
The purpose of the Black Jack is for the player to reach or to be as close as possible to a total amount of 21 by adding the values of all the cards received by the dealer, per hand, but always without exceeding the amount of 21. The player will win the game if he has a total amount of 21 or if his total amount is higher than the one of the dealer, bearing in mind that he will lose the game, or “bust”, if he exceeds the amount of 21. If the amount of player is equal to the amount of the dealer, the player will have his initial bet returned. Each card will count according to the value of the number written on it. Figures like Jack, Queen or King have each the value of ten. With an Ace the player has the choice to count the card as 11 or 1 according to his preference.
At the beginning of the game, the player receives 2 cards face up. The dealer will also receive 2 cards; one will be face up, the other one will be face down. The dealer will only return his “hidden” card once the player is done with his game. If the dealers total amount is between 17 and 21, the dealer must “stand”. By “standing” the dealer cannot hit anymore cards. If the total amount of his cards is equal or less that 16, the dealer will continue to hit cards until he reaches a total amount of 17 or more. As soon as he exceeds 21, the dealer loses the game and the player wins the bet.
The player wins the game if the total amount of his hand is higher than the total amount of the hand of the dealer, without exceeding 21.
All hands being less than the total amount of the dealers hand will loose.
Hands with identical values will be considered as a draw or a “push”, and the player will have his initial bet returned.
If the player has a Black Jack (which means he has a 10 or a figure with an Ace), he will win one and a half time his bet unless the dealer also has a Black Jack. In that case it would be a draw.
“DOUBLE”
The player can press the “DOUBLE” button after having received his first two cards.
This option will automatically double the initial bet made by the player and the dealer will serve the player a third card face up.
The player will not be able to receive any other card.
It is only possible for the player to double when he receives his first two cards or after having split his game.
“SPLIT”
If the first two cards received by the player have the same value, the player will be entitled to split his hand into two different hands.
This option will automatically place a bet, equal to the initial bet, on the second hand.
Each hand will then be played independently.
The player plays now with two different hands and he can ask for as many cards as he wants for each of his hands so long as he does not exceed 21.
“STOP”
The player can press the button “STOP” after having received his first two cards.
This operation allows the player to quit the game and to recover all or half of his initial bet, depending on the state of play.
The game will then start again as normal.
“INSURANCE”
The player has the choice to take an “INSURANCE” when the card face up of the dealer is an Ace. This means that the player may gamble one half of his initial bet in order to assure not to lose his entire bet if the dealer shows, besides his Ace, a hand with a 10 or a face card.
If the hand of the dealer is an Ace and a 10, the player wins two and a half time his insurance bet (which means he would keep his initial bet and his insurance bet).
You cannot Split or Double when you have Insurance.
If the card face down of the dealer has a value of less than 10, the player will lose his insurance bet and the game continue as normal. The winner will be the one who is the closest to 21.
“PUSH or EQUALITY”
There is equality when the dealer and the player have the same total amount in card values. In case of equality no one looses and the player takes has his initial bet returned.
There are many different ways of placing bets in European Roulette. Each wager covers a selection of different numbers and has a different distribution, as it is shown in the section of the “Payout Scheme” (see below). The European version of Roulette has only one zero and offers more chances to win than the American Roulette which has two zeros.
Each player must initially choose the amount he wants to gamble and then place his bet(s) on the desired box(es). After having placed his bet(s), the player must press the “play” button in order for the dealer to activate the roulette wheel. Once the ball has stopped in a box, the dealer will announce the amount won by the player (if any).
Straight Up
The player can gamble on any number, including 0, by placing a chip directly on a number.
Split Bet
The player can gamble on two numbers by placing a chip on the line which separates the two numbers.
Street Bet
The player can gamble on three numbers by placing a chip on the interior left border line of the Roulette table which is beside a corresponding row of the three numbers.
Corner Bet
The player can gamble on four numbers by placing a chip on the corner where four numbers meet on one point.
Four Bet
The player can gamble on the numbers 0, 1, 2 and 3 by placing his chips on the interior left border line between 0 and 1.
Line Bet
The player can bet on two street bets (meaning six different numbers in two rows of three numbers (streets) ), by placing a chip on the interior left border line where the line dividing the two rows is cut.
Column Bet
There are three tagged boxes “2:1” at the bottom of a numbers column. The player can gamble on all these numbers by placing his chips on one of these boxes. If one of the numbers from the player’s column is the number where the Roulette ball has stopped the player is paid according to a ratio of 2:1; 0 is a losing number.
Dozen Bet
The player can gamble on a group of twelve numbers by placing his chips in one of the three boxes marked “1st 12”, “2nd 12”, or “3rd 12”. If one of the 12 numbers of the player is the number where the Roulette ball has stopped the player is paid according to a ratio of 2:1; 0 is a losing number.
Red/Black, Even/Odd, Top/Bottom Bet
The player can place a bet on one of the left side boxes, on the long side of the table, that covers half of the numbers of the Roulette table (except for the zero). Each box covers 18 numbers. The player bets the same amount on all of his wagers (1 to 1); 0 is a losing number.
Previous Numbers Screen
The previous numbers screen shows the last thirteen results.
Payout Scheme
Straight Up 35:1
Split Bet 17:1
Street Bet 11:1
Corner Bet 8:1
Four Bet 8:1
Line Bet 5:1
12 Dozen Bet or Column Bet 2:1
18 Red/Black, Even/Odd or Top/Bottom 1:1
Note: The player is entitled to place bets which involve two, three or even four numbers. For example, by using the zero, the player can place bets on: 1+0, 1+2+0, 2+0, 3+0, or 1+2+3+0.
There are many different ways of placing bets in American Roulette. Each wager covers a selection of different numbers and has a different distribution, as it is shown in the section of the “Payout Scheme” (see below). The American Roulette with double zero – with 0 and 00 – offers more betting possibilities than the European Roulette.
Each player must initially choose the amount he wants to gamble and then place his bet on the desired box(es). After having placed his bet(s), the player must then press the “play” button in order for the dealer to activate the roulette wheel. Once the ball has stopped in a box, the dealer will announce the amount won by the player (if any).
Straight Up
The player can gamble on any number, including 0 and 00, by placing a chip directly on a number.
Split Bet
The player can gamble on two numbers by placing a chip on the line which separates the two numbers.
Street Bet
The player can gamble on three numbers by placing a chip on the interior left border line of the Roulette table which is beside a corresponding row of the three numbers.
Corner Bet
The player can gamble on four numbers by placing a chip on the corner where four numbers meet on one point.
Five Bet
The player can bet on the numbers 0, 00, 1, 2 and 3 by placing a chip on the interior left border line between 0 and the first line that cuts it.
Line Bet
The player can bet on two street bet (meaning six different numbers in two rows of three numbers (streets) ), by placing a chip on the interior left border line where the line dividing the two rows is cut.
Column Bet
There are three tagged boxes “2:1” at the bottom of a numbers column. The player can gamble on all these numbers by placing his chips in one of these boxes. If one of the numbers from the player’s column is the number where the Roulette ball has stopped the player is paid 2:1; 0 and 00 are losing numbers.
Dozen Bet
The player can gamble on a group of twelve numbers by placing his chips in one of the three boxes marked “1st 12”, “2nd 12”, or “3rd 12”. If one of the 12 numbers of the player is the number where the Roulette ball has stopped the player is paid 2:1; 0 and 00 are losing numbers.
Red/Black, Even/Odd, Top/Bottom Bet
The player can gamble on one of the left side boxes, on the long side of the table, that covers half of the numbers of the Roulette table (except for the zero). Each box covers 18 numbers. The player bets the same amount on all of his wagers (1 to 1); 0 and 00 are losing numbers.
Previous Numbers Screen
The previous numbers screen shows the last thirteen results.
Payout Scheme
Straight Up 35:1
Split Bet 17:1
Street Bet 11:1
Corner Bet 8:1
Five Bet 6:1
Line Bet 5:1
12 Dozen Bet or Column Bet 2:1
18 Red/Black, Even/Odd or Top/Bottom 1:1
Note: The player is entitled to place bets which involve two, three, four or even five numbers. For example, by using the zeros, the player can place bets on: 1+0, 1+2+0, 2+0, 3+00, or 1+2+3+0+00.
In order to play to the slot machines, the player must first decide the amount he wants to gamble. He will be able to choose the amount to bet by pressing on the plus or minus stake button according to his intentions.
The player must then decide the number of lines offered by the slot he would like to gamble on. The maximum number of lines the player can gamble on differs per game. He can choose the number of lines by repeatedly pressing the “SELECT LINES” button, or by pressing a button with a fixed number of lines, e.g. “5 Lines”.
After having chosen the amount he wants to bet per line and the number of lines he wants to gamble on, the player will also be entitled to gamble, in single steps, additional coins per line (the maximum bet per line differs per game). In order to increase the bet per line, the player has the choice of pressing the buttons corresponding with the number of bets available per line, e.g “BET 1”, “BET 3”, “BET 5” and so on, or “BET MAX”.
The Slot Machine Cycle
A/ A game commences when
1. The player makes a bet from the player's credit meter that is not part of any previous game.
B/ A game is considered compeleted when:
1. The player cannot continue play activity without committing additional credits from the credit meter, and
2. Has not credits at risk
C/ The following are all considered to be part of a single game, i.e. have to be finished before the game is conisdered completed
1. Games that trigger a free game feature and any subsequent free games
2. Metamorphic features
3. "Second screen" Bonus feature(s)
4. Games with player choice
5. Games where the rules permit wagering of additonal credits
6. Gamble Feature
D/ The period after completion of a game and before commencement of the next game is Idle Mode
Example.
“BET 1”:
Bet 1 allows the player to gamble one coin per game and per line. After having placed his bet, the player must press the button “SPIN” which will automatically activate the slot.
“BET 3”:
Bet 3 allows the player to gamble two coins per game and per line. After having placed his bet, the player must press the button “SPIN” which will automatically activate the slot.
“BET 5”:
Bet 5 allows the player to gamble three coins per game and per line. After having placed his bet, the player must press the button “SPIN” which will automatically activate the slot.
“BET MAX”:
BET MAX allows the player to automatically gamble the maximum number of coins per game and per line. After having placed his bet, the player does not necessarily have to press the “SPIN” button as the “BET MAX” button may automatically activate the slot.
Each player places his bet(s) either on the full numbers or on the Equalities. There is no other form of the game. Unlike in Roulette, a player cannot place his bet(s) on the lines (betting on different numbers with one chip).
Once the player has chosen the amount he would like to gamble and the box(es) where he would like to gamble, he will have to press the “THROW THE BOULE” button in order for the game to start.
It is important for the player to know that he can gamble on one or more boxes as well as on one of the 6 Equalities, such as:
The Boule will then stop in one of the boxes numbered from one to nine. The dealer will announce the number and the color of the box where the Boule has stopped, and if the player has wagered on this box, he will win the amount defined below.
All the wagers gambled on a number that comes out will be paid 7 times the bet plus the player’s initial bet. The player will then have the choice either to leave his initial bet on the table in order to play again the same box(es), or to play another box or to leave the game.
All the winning bets on one of the Equalities will be paid one time the bet plus the initial bet.
The number 5 is paid as the other numbers, in other words, 7 times the bet plus the initial bet.
However if the number 5 comes out the player will lose all his bets played on the Equalities
The purpose of this game is for the player to guess which numbers, between 1 and 80, will come out of the Keno machine.
For each game the player selects between 2 to 10 boxes numbered from 1 to 80, and can place bets for between 1 to 5 consecutive games (with either £1/EURO or £5/EURO bet per game). The Keno machine will then select 20 random numbers. The greater amount of numbers selected by the player that match the numbers drawn by the Keno the more the player will win. The total range of numbers drawn are published on the result scheme on the right hand side of the screen and the payouts will be determined according to the matching numbers.
For example, a player selects 7 numbers (from a total of 10 numbers), and from these 7 numbers 6 numbers match those drawn by the Keno machine (from a total of 20 numbers), the player will win 115 times his bet.
Upper row: Total matched numbers.
Left column: Total selected numbers.
The purpose of the Baccarat game is to obtain a hand where the total number of points is the closest to 9. The Aces count as one point; the cards from 2 to 9 keep their own values; the 10 and the face cards count as 0. If the total value of the player’s hand is 10 points or more, the player must withdraw 10 points off this first value; the rest will be considered as the number of baccarat points from the player’s hands. For example: 7+6=13=3 or 4+6=10=0
The player has the choice to place his bet on either the banker’s hand (“Banker”), or on the player’s hand (“Player”) or on a tied game (“Tie”). The dealer will then distribute two cards to the player and two to the banker. In some case the dealer will give a third card to the player or to the banker or even to both (according to the Third card rule). The cards are distributed from a pile of 6 mixed decks of cards. The cards are shuffled before each game.
The player who is the closest to 9 will be the winner of the game.
If the player has bet on the “player” and the “player” wins, the player will be paid at a ratio of 2 to 1 on his initial bet.
If the player has bet on the “banker” and that the “banker” wins, the player will be paid at a ratio of 2 to 1 on his initial bet, minus a commission of 5% that will be attributed to the bank.
In a case where the hands of both the “player” and the “banker” have equal totals, the game will be declared a “Tie”. If the player has placed a bet on “Tie”, he will be paid at a ratio of 9 to 1 on his initial bet.
Third card rule:
The following baccarat rules scheme shows cases where the player and/or the banker automatically receive, from the dealer, a third card.
For the player:
Value in points of the first two cards:
0 – 1 – 2 - 3 – 4 – 5
Hit a card.
6 – 7
Pass.
8 – 9
“First hand”, no more card.
For the banker:
Value in points of the first two cards:
Hit when the third card of player is:
Does not hit when the third card of the player is:
0 – 1 – 2
Hit in any case
3
0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 9
8
4
2 – 3 – 4 – 5 – 6 – 7
0 – 1 – 8 – 9
5
4 – 5 – 6 – 7
0 – 1 – 2 – 3 – 8 – 9
6
6 – 7
0 – 1 – 2 – 3 – 4 – 5 – 8 – 9
7
Always pass
8 – 9
The player cannot hit
The player cannot hit
Important: If the player and/or the banker have a total of 8 or 9, the will both pass. This rule overrules any other rule.
The Video Poker machines are part of the big family of slot machines, but the winning combinations are the same as with poker. The purpose of the Video Poker is to obtain the best hand possible with 5 poker cards.
The player must first choose the amount he wants to gamble and the number of time he wants to gamble this amount (by pressing one or more times on the button “BET 1”, or, if the player decides to bet the maximum amount per game, by pressing the button “BET MAX”). The player may then have to press the “CARDS” button in order to receive the first 5 cards.
After having chosen the cards he wants to keep or discard from his hand, either by clicking on the card or the button directly beneath it, the player then presses the “CARDS” button to deal the second hand. The dealer deals the new card(s) for this second hand according to the number of cards previously discarded by the player (the player must have in total 5 cards in hand). The process of keeping/discarding card occurs only once during the game.
The purpose of this game is to obtain the best combination of cards, in direct relation to Poker, possible in order to win higher payouts.
The payout scheme can vary according to the game/tables on which the player is playing.
An example of the payout scheme for the Video Poker: “Jack or Better”:
Winning Combinations:
Jacks or better: The player only wins if he receives a pair of Jacks, Queens, Kings or Aces.
A lower pair will not entitle him to win anything.
Double pair: Two pairs of two different ranking cards (e.g. a pair of kings and a pair of 2s).
Three of a kind: Three cards with the same rank (e.g. three 7s).
Straight: Five consecutive cards but with different suits (e.g. 2 of hearts, 3 of spades, 4 of clubs, 5 of diamonds, 6 of clubs).
Flush: Five cards of the same suit in any order (e.g. 2, A, 9, 5, Q of heart).
Full house: Three cards of the same rank and a pair (e.g. three 7s and two 8s).
Four of a kind: Four cards of the same rank (e.g. 7 of diamonds, 7 of clubs, 7 of heart, 7 of spades).
Straight flush: Five consecutive cards of the same suit (e.g. 5, 6, 7, 8, 9 of clubs).
Royal straight flush: Five consecutive cards of the same family starting from 10 and ending with Ace (e.g. 10, Jack, Queen, King, Ace of spade).
The player must first choose the amount he wants to gamble and then he must press the “PLAY” button in order for the dealer to distribute the cards.
The player and the dealer both receive 5 cards. All the dealer’s cards are face down except for one. At that stage of the game the player knows what his five cards are and he also knows what one of the five cards of the dealer has (the one face up). Accordingly the player must decide whether he wants to see the four other dealer cards by pressing the “RAISE” button, or whether he prefers to give up his hand by pressing the “PASS” button.
By pressing the “PASS” button the player loses his initial bet.
By pressing the “RAISE” button the game continues and the players initial bet is doubled.
The dealer will then have to show his five cards to the player.
The dealer will only qualify if his card combination includes an Ace and a King.
If the dealer does not qualify and the player has bet, the player wins one times his initial bet and recovers his initial bet and his raising bet.
If the dealer qualifies and the dealers hand beats the one of the player, the player loses his initial bet as well as his raising bet.
If the dealer qualifies and player beats the the dealers hand, the player wins the game. The dealer will return the bets to the player (the player’s initial bet being doubled PLUS the raising bet) plus the amount won according to the cards combination obtained by the player (gains scheme defined below, as well as on top left of the game page).
Caribbean Poker is a five card poker game in combination with a progressive Jackpot. It is different from Stud Poker or the basic Poker as there are two different ways to win.
The player must first choose the amount he wants to gamble and then he must press the “PLAY” button in order for the dealer to distribute the cards
The player and the dealer both receive 5 cards. All the dealer’s cards are face down except for one. At that stage of the game the player knows what his five cards are and he also knows what one of the five cards of the dealer has (the one face up). Accordingly the player must decide whether he wants to see the four other dealer cards by pressing the “RAISE” button, or whether he prefers to give up his hand by pressing the “PASS” button.
By pressing the “PASS” button the player loses his initial bet.
By pressing the “RAISE” button the game continues and the players initial bet is doubled.
The dealer will then have to show his five cards to the player.
The dealer will only qualify if his card combination includes an Ace and a King.
If the dealer does not qualify and the player has bet, the player wins one times his initial bet and recovers his initial bet and his raising bet.
If the dealer qualifies and the dealers hand beats the one of the player, the player loses his initial bet as well as his raising bet.
If the dealer qualifies and player beats the the dealers hand, the player wins the game. The dealer will return the bets to the player (the player’s initial bet being doubled PLUS the raising bet) plus the amount won according to the cards combination obtained by the player (gains scheme defined below, as well as on top left of the game page).
Initial bet payouts
All hands
1 to 1
Gains Scheme of the Caribbean Poker
Combination
Payout
Royal Straight Flush
100 to 1
Straight Flush
50 to 1
Four of a kind
20 to 1
Full house
10 to 1
Flush
8 to 1
Straight
5 to 1
Three of kind
3 to 1
Two pairs
2 to 1
Pair
1 to 1
The progressive Jackpot:
Before each game the player can, at his own discretion, participate to a progressive Jackpot which increase according to the number of bets of the players and which take into account the forthcoming combination of cards. To participate to the progressive Jackpot the player must simply bet a $1.00 chip into the pot for the Jackpot. The gains from the progressive Jackpot are distributed as follow:
Progressive Jackpot
Combination
Gain
Royal Straight Flush
100% of the Jackpot
Straight Flush
10% of the Jackpot
Four of a kind
£ 500 Pounds
Full house
£ 100 Pounds
Flush
£ 50 Pounds
HANDS ORDER:
Royal straight flush
It is the strongest hand. The five cards must be from the same suit AND must be consecutive AND the straight must start from an Ace to finish with a ten.
Example: Ace (hearts), K (hearts), Q (hearts), J (hearts), 10 (hearts)
Straight Flush
The five cards are from the same suit and consecutive.
Example: 10 (diamonds), 9 (diamonds), 8 (diamonds), 7 (diamonds), 6 (diamonds)
Four of a kind
Four cards with the same value.
Example: 5 (clubs), 5 (hearts), 5 (spades), 5 (diamonds)
Full house
Three cards with the same value and a pair (i.e. three of a kind + a pair).
Example: K (clubs), K (diamonds), K (hearts), 4 (spade), 4 (clubs)
Flush
Five cards from the same family.
Example: K (diamonds), 2 (diamonds), 6 (diamonds), 9 (diamonds), 3 (diamonds), J (diamonds)
The player must first choose the amount he wants to gamble according to the minimum and maximum limits which are indicated and must then place three times the same bets. By repeatedly pressing on the decrease/increase stake buttons the player can add chips to his initial bets.
The player will receive three cards after confirmation of his initial bet. In addition to the first three cards two other cards belonging to the dealer will be face down on the top of the table. The purpose of the game is for the player to form the strongest hand possible with his three cards and with the two other cards of the dealer. The player has the choice to withdraw part of his bet if he believes that his hand is too weak, by pressing the “WITHDRAW” button. If he wants to continue he will have to press the “CONTINUE” button.
The dealer will then return one of the cards face down. The player will again have the option, if he desires so, to withdraw part of his bet by pressing either “WITHDRAW” or to “CONTINUE”.
The second card face down will now be revealed. The player will win if his hand is a winning hand. If he does not have a winning hand he will lose his bet. The payout table is displayed on the game table. Therefore in case of a winning hand the player’s winnings will be proportional to the bets placed on the game table.
The Red Dog is a card game played with a deck of 52 cards and which uses only 3 cards at the same time.
The purpose of the game is for the player to guess whether the value of a random card will be comprised between the values of two other cards hit previously by the dealer.
The Red Dog table looks like the one for the Black Jack but the games are absolutely different. After having placed a bet on the table, the player receives 2 cards from the dealer. At that point of the game the player knows the possibilities of cards that can fit between the two cards. This possibility varies according to the number of values which separates the value of the first two cards. The possibilities will inform the player (on the top left of the game table) of the gains ratio for which he is gambling his initial bet. According to the value of the first 2 cards received by the dealer and according to the gains ratio, the player will have the choice whether to increase his bet by pressing the button “RAISE” or to maintain it by pressing the button “STAY”. A third card might then be hit by the dealer according to the value of the first 2 cards.
Three situations will appear:
1 - Consecutive hand:
If the dealer hits 2 cards having consecutive values, for example 7 and 8, or Queen and King, the hand will be considered as consecutive. Therefore the dealer will not hit a third card. The hand will be considered as “Push” (or “Void”) and the initial bet will be returned to the player.
2 – A pair:
If the dealer hits 2 cards having the same values, for example two Jacks, the dealer will then hit automatically a third card. If the value of the third card is the same as the two former ones, the player will win his bet with a ratio of 11:1 (meaning 11 times its value). If the value of the third card is different from the other two former cards, the hand will be considered as “Push” and the initial bet will be returned to the player.
3 – Non-consecutive hand:
If the dealer hits 2 non-consecutive cards or cards with a different value, the hand is called “non-consecutive hand”. The dealer will then announce the number possibilities between the 2 cards. For example, if the 2 cards hit by the dealer are a 4 and a Jack, the possibilities are of 6 as there are six different values between a 4 and a Jack (5, 6, 7, 8, 9, and 10). Once the possibilities are announced the player has the choice to increase his initial bet by pressing on “RAISE” or to maintain it by pressing the button “STAY”. Whether or not the player decides to increase his initial bet, the dealer hits another card. The player will win the game if the value of the third card is between the values of the two former cards hit by the dealer at the beginning of the game. However if the third card has the same value as one of the two initial cards the player will lose his bet. There cannot be a “Push” in a non-consecutive hand. Moreover, the winning bets of the player, in non-consecutive hands, will be determined by the ratios established before the third card is hit.
The Casino War game is one of the easiest games found on online casinos and which is played with 6 decks of cards.
The player must first decide the amount per game he wants to gamble and then he must press the “PLAY” button. Once the game begins the player and the dealer each receive a card. The winner of the game will be the one who has the card with the highest value.
The card order simply depends of the cards own value. The lowest card is the card number 2 and the highest card is the Ace.
If the player’s card is higher than the dealer’s, the player takes back his initial bet and wins the same amount he bet. If the player has a card with a lower value than the dealer’s one, he will lose his initial bet.
To start a new game the player has to press the “PLAY” button.
Special situations:
Trafalgar:
If the players card is an Ace and the dealer receives a 2 of the same suit (clubs, diamonds, hearts or spades) the player’s win will then be doubled (he will win twice his initial bet and will also take back his initial bet).
Equality:
If the players and the dealers cards are identical, the player can either give up the game and lose half of his initial bet, by pressing the “STOP” button, or continue to play and start the war, by pressing the “WAR” button.
To fight a war the player will have to increase his stake by doubling his initial bet. The dealer will first deal 2 or 3 cards to himself, which will stay face down, then he will deal a fourth card to himself, face up, and finally he will deal a card for the player, also face up. Which ever of the two (the player or the dealer) has the highest card on show will win the war and all the bets on the table.
The purpose of the game is for the player to predict on which number the ball in the wheel of fortune will land.
The player must first choose the amount he wants to bet according to the minimum and maximum limits established and
he must then choose the number on which he is going to bet, in other words the number on which he believes the ball of
the wheel of fortune will land on.
The dealer will then activate the Wheel of Fortune. The result of the game is the number in the Wheel of Fortune
onto which the ball lands once the Wheel of Fortune has ceased to turn. The player wins his bet when the ball stops
on the number he has predicted. In order for the result to be valid, the Wheel of Fortune must not be disturbed and
must also do three full turns.
The dealer takes the losing bets and pays the winning bets according to the following scheme:
In Las Vegas High Low, you have to guess what the next card will be like in comparison to the current card: higher or lower, red or black, or a combination of the two - higher and red, higher and black, lower and red, lower and black.
Note: You cannot choose Red and Black, or High and Low; you cannot select the Low option if your previous card is an Ace and you cannot select the High option if your previous card is a King. The order of the cards from Low to High is A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, and K.
Cards of the same value are neither High nor Low. Spades and Clubs are considered Black and Hearts and Diamonds are considered Red.
Layout
The left side of the game screen contains the coin value display, the winnings display and the Collect button. The selectable coin values are 0.1, 0.25, 0.5, 1, 2, 5 and 10.
In the middle of the screen, you can find the gameplay controls, Red, Black, High, Low, and the Confirm button.
To the right of the screen, the current game history is displayed.
How to Play
Step 1: To select a desired bet amount, you can click the sign to lower the bet amount or the + sign to bet a larger amount. The - and + signs are on each side of the coin value display.
Step 2: After you choose a desired bet value, click the START button to receive the cards. You must choose a card from the 12 facedown cards by clicking on it, the card you have chosen will be revealed. The 12 cards are chosen randomly from a standard deck of 52 cards.
Step 3: You must guess if the next card you draw will be red, black, higher or lower in value in comparison to the previous card. You can combine card attributes such as Low and Red, High and Red, Low and Black, High and Black for better winnings; when choosing a combination of two attributes, you must guess them both in order to win.
Step 4: After you have selected the attributes for the next card, click the CONFIRM button to display the remaining cards from the 12 original cards. The possible winning depends on the attributes you choose, once you select an attribute, you can see the possible win just above the card.
Step 5: Select a new card from the facedown cards. If you guessed right, the amount won is shown on the winnings meter. You can collect the amount won and end the game after each win by clicking the 'COLLECT' button, or you can continue playing by repeating Step 3.
If you guess wrong, the game ends and you lose any amounts shown in the current game history. To start a new game, click the 'START' button.
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